![]() Points can also be scored by killing enemies or reviving allies. Dominion is a 4v4 team mode in which teams of four fight it out for control of three battlefield zones in order to gain supremacy, akin to Call of Duty's Domination Mode. ![]() Once a team is broken, they are then vulnerable to being eliminated one by one.Īdded to these are Dominion and Tribute. Skirmish is a points-focused system, meaning that teams who reach 1000 points dent the enemy side's morale (known as "Breaking") and rob them of their ability to respawn. While it ostensibly takes the form of other deathmatches, Skirmish tiers combatants into types, so that teams will face off against captains, soldiers and other Hero classes, the latter of which will grant more points if killed. Similar to both these modes is Elimination, except that this takes the form of a 4v4.Īkin to the above modes is Skirmish, a 4v4 deathmatch that seems similar, but features some important differences. Again, Brawl takes a best-of-five format. ![]() Brawl is similar to For Honor's Duel Mode, only this time, it is a two-on-two scenario where both opponents must be killed to attain a victory. Duelists will need to assess their environment carefully, however, as not only is it full of hazards and pitfalls, but spawning points will vary from location to location. As it is a best-of-five, the first to win three rounds is the victor. Duel, for instance, takes the form of a best-of-five-round contest that pits one player against another, with combatants required to kill their opponent in order to win the round. This being said, players without the expansion can still partake if playing alongside a friend who has it.įor Honor's multiplayer makes up what is arguably the meat of the entire package and offers players numerous modes from which to choose. Unlike the rest of the game, Arcade Mode requires the purchase of the Marching Fire Expansion Pack to access. The game also features an Arcade Mode, a single-player and two-person co-op feature that sees combatants facing off against swarms of AI enemies in randomly generated scenarios. Because the campaign is split across three main cultures (Knights, Vikings and Samurai), so too is the story split between three corresponding chapters: The Warden Story, The Raider Story and The Orochi Story. The campaign follows the story of the villainous warmonger Apollyon's attempt to create a race of bloodthirsty warriors by inciting wars and weeding out the weak from the strong, a plan that brings multiple realms and races into conflict with one another. Aside from the game's training modes, For Honor offers its own campaign, which can be played solo or via two-player co-op. With so many game modes from which to choose, however, it can be tough for novices to get a handle on everything the historical hack-and-slasher has to offer.ĭespite being a predominantly multiplayer-focused affair, For Honor does cater to the single-player market as well. The fact that Ubisoft Montreal is continuing to provide the game with patches, updates and events certainly implies a degree of faith in the project, and with For Honor set to head to Xbox Game Pass in the near future, there's never been a better time to don one's armor and jump into the fray. Regardless of the game's odd mix of styles, it's gone on to be a success for Ubisoft, still boasting an active community of players and content creators, not to mention some very respectable sales figures. For a studio so strongly associated with open-world adventure titles such as Assassin's Creed, Far Cry and Watch Dogs, it was a striking change of pace to see Ubisoft putting its name on an over-the-top historical slugfest that seemed to cross Call of Duty with titles such as Chivalry or even Dark Souls. Released in 2017, For Honor was something of a departure from the norm for French publishing titan Ubisoft.
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